Fear, focus, and the future. Here, C.M. Humphries writes about whatever.
Anyone considering college or who finished their college career recently, might be concerned about costs. There's no curtain in the way, though. Tuition and loan debt are not the best responsibilities to assume during or just after your college years.
From time to time, I've joked about a college degree and implied I'm so smart I traded $70,000 for a piece of paper that said I'm smart. However, the reality of higher education costs is a real concern lately, leaving many to wonder is college worth it?
There's a lot of talk these about digital copying ("piracy") in the literature world.
While torrents and other methods of illegally downloading copyrighted material seem like the concern of yesteryear, the truth is, it's relatively news for the publishing world.
Moreover, the music industry changed due to illegal sharing, and the film industry is adapting as well. It's as though when people started downloading media, they spaced out the part about books, and to compensate they're stealing whole libraries.
But honestly, it doesn't bother me too much. Here's why:
There's a pretty popular argument out there concerning social media versus literature. Before we begin, let me explain I write, read, and use social media. Check out around the site - there are tons of icons for Facebook, Twitter, Google+ (which I might use for a hangout one of these days), Goodreads, Cowbird, etc.
I dig the whole social networking thing. I use it for good on most days. On others, I idle on the newsfeed. However, there's still a question I'd like to address:
Does digital rubbernecking influence you more than an actual story? Can you remember what happened on Facebook better than you can remember what happened in the last chapter of a current read?
Today I want to chit-chat about the notion of video games adapting books and films. When you consider the video game, it's easy to see how one the aforementioned media can take on life anew. However, as we've seen in movies, it's much harder to create a great adaptation of a video game. The reasons I believe stand in the way are the very same ones that determine the answer to a question I've come across (admittedly, not as much as print versus digital publication questions.) Would you ever wanna see your book as a video game?
As it stands, I wouldn't have much interest in writing for a video game unless it came with paycheck that would even make Jesus cry. That doesn't mean I'll never take the offer if it came around. There's simply a few things that need to happen with video games before I'd say "yes", and these things might be the same ones limiting video games - stopping them from being the most powerful medium.
Today someone asked me whether eBooks and whatever is next will ultimately replace print. I get this question a lot, and I've probably touched on the subject somewhere in this blog. However, I think I have a clearer view as to why print is here to stay, and it's broken down into five fancy smidgens (in no particular order).
So I'm not always the happy camper. Sometimes it's for good reason; others because I lack a reason. All I know is, I like looking ahead at a year so I can look back at it and be disappointed. I hope this year I've picked 3 things really worth looking forward to - ones that won't piff and poof into a magical disappointment. Here's my 3. What are yours?
Fear, focus, and the future. C.M. Humphries talks about writing, horror, and whatever.